I have a struct called Point
typedef struct {
GLfloat x;
GLfloat y;
} Point;
create an array of Points:
Point *sPoints;
for(int i=0 ... // define sPoints
somewhere else, I want to alter variables on those points. Why does this work:
sPoints[100].x+=10;
but this doesn't:
Point pt = sPoints[100];
pt.x +=10;
is there any way to create a temporary variable that refers to the Point structure and allows me to set properties of that struct? The really strange thing is that in my non working code (pt.x +=10) I can actually read pt.x fine, I just can't seem to assign it... any help appreciated.