Hi everybody.
I'm pretty routined in writing iPhone applications with common UIViews. To extend my skills, I wanted to write a simple 2D game where a player needs to break complex wall structure with limited shoots.
One shot should demage the wall, but not break through. A second shot at the same position would break through the wall.
No I ask myself how to handle such thing. I think drawing a shape wouldn't do the job since the wall should look damaged at the hit point.
I could draw the wall be setting single pixles. Then I could erase every set pixel in the impact area. But I think this would be very slow and memory consuming.
How to manage such things ?