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74

answers:

3

I have written a simple single threaded client server application in Visual C++. When I run my server I wait for some time that it accepts some request from the client.

When I connect the client to the server. The log message on the client reports 14 bytes are send and there is no message on the server. I have written a print statement to print whatever is accepted by the server on the console, but the server doesn't print anything.

It seems to me like the client has connected to some other server.

The client and server code is below.

Server code

#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <iphlpapi.h>
#include <stdio.h>
#include <conio.h>

#define DEFAULT_PORT        "27015"
#define DEFAULT_BUFLEN        512
#pragma comment(lib, "Ws2_32.lib")

int main() {
    WSADATA wsdata;
    int result = WSAStartup(MAKEWORD(2,2),&wsdata);
    if (result != 0){
        printf("%s","Unable to initilize windows socket\n");
        getch();
        return 1;
    }

    struct addrinfo *addrResult = NULL,hints;
    ZeroMemory(&hints, sizeof (hints));

    hints.ai_family = AF_INET;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_protocol = IPPROTO_TCP;
    hints.ai_flags = AI_PASSIVE;

    result = getaddrinfo(NULL,DEFAULT_PORT,&hints,&addrResult);
    if (result != 0){
        printf("%s","Error in getaddrInfo");
        getch();
        return 1;
    }
    SOCKET listenSocket = INVALID_SOCKET;
    listenSocket = socket(addrResult->ai_family,addrResult->ai_socktype,addrResult->ai_protocol);

    if (listenSocket == INVALID_SOCKET){
        printf("%s","Error in creating socket object\n");
        getch();
        closesocket(listenSocket);
        WSACleanup();
        return 1;
    }

    sockaddr_in service;
    service.sin_family = AF_INET;
    service.sin_addr.s_addr = inet_addr("127.0.0.1");
    service.sin_port = htons(27015);

    if (bind(listenSocket,addrResult->ai_addr,
        (int)addrResult->ai_addrlen) == SOCKET_ERROR){
    //if(bind(listenSocket,(SOCKADDR*) &service,
    //    sizeof(service)) == SOCKET_ERROR){

        printf("bind failed: %d\n", WSAGetLastError());
        freeaddrinfo(addrResult);
        closesocket(listenSocket);
        WSACleanup();
        getch();
        return 1;
    }
    freeaddrinfo(addrResult);
    if (listen(listenSocket,SOMAXCONN) == SOCKET_ERROR){
        printf("%s","Error in listening socket");
        getch();
        closesocket(listenSocket);
        WSACleanup();
    }
    SOCKET clientSocket = INVALID_SOCKET;
    clientSocket = accept((listenSocket,NULL,NULL);
    if (clientSocket ==  INVALID_SOCKET){
        closesocket(listenSocket);
        WSACleanup();
    }

    char recvbuf[DEFAULT_BUFLEN];
    int iRecvResult, iSendResult;
    int recvbuflen = DEFAULT_BUFLEN;

    do{
        iRecvResult = 0;
        iSendResult = 0;
        iRecvResult = recv(clientSocket,recvbuf,recvbuflen,0);
        if (iRecvResult > 0){
            printf("Bytes received: %d\n", iRecvResult);
            getch();
            // Echo the buffer back to the sender
            iSendResult = send(clientSocket, recvbuf, iRecvResult, 0);
            if (iSendResult == SOCKET_ERROR) {
                printf("send failed: %d\n", WSAGetLastError());
                closesocket(clientSocket);
                WSACleanup();
                return 1;
            }
            printf("Bytes sent: %d\n", iSendResult);
        }
        else if (iRecvResult == 0){
            printf("Connection closing...\n");
        }
        else{
            printf("recv failed: %d\n", WSAGetLastError());
            closesocket(clientSocket);
            WSACleanup();
            return 1;
        }
    }while(iRecvResult > 0);
  getch();
  return 0;
}

Client code

#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <iphlpapi.h>
#include <stdio.h>
#include <conio.h>

#define DEFAULT_PORT        "27015"
#define DEFAULT_BUFLEN        512
#pragma comment(lib, "Ws2_32.lib")

int main(){
    WSADATA wsdata;
    WSAStartup(MAKEWORD(2,2),&wsdata);
    struct addrinfo *addrResult = NULL,hints;
    ZeroMemory(&hints, sizeof (hints));
    hints.ai_protocol = IPPROTO_TCP;
    hints.ai_socktype = SOCK_STREAM;
    hints.ai_family = AF_UNSPEC;
    int result = 0;
    if (getaddrinfo("127.0.0.1",DEFAULT_PORT,
        &hints,&addrResult)){
            printf("%s","Error in getaddrInfo\n");
            WSACleanup();
            getch();
            return 1;
    }
    SOCKET connectingSocket = INVALID_SOCKET;
    connectingSocket = socket(addrResult->ai_family,addrResult->ai_socktype,
        addrResult->ai_protocol);
    if (connectingSocket == INVALID_SOCKET){
        printf("%s","Error in creating socket\n");
        freeaddrinfo(addrResult);
        WSACleanup();
        getch();
        return 1;
    }

    if (connect(connectingSocket,addrResult->ai_addr, (int)addrResult->ai_addrlen) != 0){
        closesocket(connectingSocket);
        connectingSocket = INVALID_SOCKET;
        WSACleanup();

    }
    freeaddrinfo(addrResult);

    int recvbuflen = DEFAULT_BUFLEN;
    char *sendbuf = "this is a test";
    char recvbuf[DEFAULT_BUFLEN];

    int iResult;

    // Send an initial buffer
    iResult = send(connectingSocket, sendbuf, (int) strlen(sendbuf), 0);
    if (iResult == SOCKET_ERROR) {
        printf("send failed: %d\n", WSAGetLastError());
        closesocket(connectingSocket);
        WSACleanup();
        return 1;
    }

    printf("Bytes Sent: %ld\n", iResult);

    // shutdown the connection for sending since no more data will be sent
    // the client can still use the connectingSocket for receiving data
    iResult = shutdown(connectingSocket, SD_SEND);
    if (iResult == SOCKET_ERROR) {
        printf("shutdown failed: %d\n", WSAGetLastError());
        closesocket(connectingSocket);
        WSACleanup();
        return 1;
    }

    // Receive data until the server closes the connection
    do {
        iResult = recv(connectingSocket, recvbuf, recvbuflen, 0);
        if (iResult > 0)
            printf("Bytes received: %d\n", iResult);
        else if (iResult == 0)
            printf("Connection closed\n");
        else
            printf("recv failed: %d\n", WSAGetLastError());
    } while (iResult > 0);

    getch();
    return 0;
}
+1  A: 

You can confirm what is happening in your server code when the client tries to send by enhancing the diagnostics. More output at important times (e.g. successful connect(), accept(), close(), ALL socket errors, an optional send/recv traffic log file maybe) would likely quickly point the way to a solution. Make sure you check for and output any errors on ALL socket API calls.

You can check for other systems listening on your target port/address using netstat.

I can't see anything obvious wrong fwiw.

Steve Townsend
Hi Jerry, i have
Abdul Samad
Hi Jerry, I have corrected the above syntax error i am having the same problem. nothings appears on my end can u tell me how u are executing the code. i am executing it by simple running first the server and then client in visual stdio 2005.
Abdul Samad
@Adbul, what do you mean by "running [...] in visual studio 2005"? do you mean a debugging session? try running from explorer - simply doubleclick the server and then the client.
Andrey
+1  A: 

Hmm...after fixing the obvious syntax error (the un-matched open-parenthesis in clientSocket = accept((listenSocket,NULL,NULL);), it seems to work reasonably well for me. On the server I get:

Bytes received: 14
Bytes sent: 14
Connection closing...

and on the client:

Bytes Sent: 14
Bytes received: 14
recv failed: 10054

So, the client sends 14 bytes to the server, (you press enter), the server echoes those 14 bytes back to the client, (you press enter again), and the server closes the connection. The client reads the 14 bytes, then further reading fails when the connection is closed.

Edit: I ran the code by opening two Windows SDK command prompt windows, running server in one and client in the other -- nothing particularly exciting or unusual about either one.

Jerry Coffin
Hi jerry, for me its working like Bytes sent: 14Connection closing... on the client and nothing on the server end. Any valuable comments from your side is highly appreciated. Its not working for me in the way that you have told that it should work...
Abdul Samad
@Abdul Samad: Nearly the only possibility that jumps out at me is that you might have a firewall interfering, and need to open the port you're using?
Jerry Coffin
A: 
Andrey
what is grep and how to make it available on windows 7? i have it on internet it tells me that grep is "general regular expression parser". is it what you are talking about or it is some thing different?
Abdul Samad
grep is a tool that filters input showing only what you need. On win7 I use http://unxutils.sourceforge.net/ for `grep` and other useful tools
Andrey