I'm having problems detecting a broken socket when a broken pipe exception occurs. See the below code for an example:
The Server:
import errno, select, socket, time, SocketServer
class MetaServer(object):
def __init__(self):
self.server = Server(None, Handler, bind_and_activate=False)
def run(self, sock, addr):
rfile = sock.makefile('rb', 1)
self.server.process_request(sock, addr)
while 1:
r, _, _ = select.select([rfile], [], [], 1.0)
if r:
print 'Got %s' % rfile.readline()
else:
print 'nothing to read'
class Server(SocketServer.ThreadingMixIn, SocketServer.TCPServer):
allow_reuse_address = True
daemon_threads = True
class Handler(SocketServer.StreamRequestHandler):
def handle(self):
print 'connected!'
try:
while 1:
self.wfile.write('testing...')
time.sleep(1)
except socket.error as e:
if e.errno == errno.EPIPE:
print 'Broken pipe!'
self.finish()
self.request.close()
if __name__ == '__main__':
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.bind(('127.0.0.1', 8081))
s.listen(5)
ms = MetaServer()
while 1:
client, address = s.accept()
ms.run(client, address)
The Client:
import select, socket
s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
s.connect(('127.0.0.1', 8081))
while 1:
r, _, _ = select.select([s], [], [], 1.0)
if not r:
continue
msg = s.recv(1024)
print 'Got %s' % (msg,)
Now, if I run the server and client, all is well, and I get a "nothing is read" message every second. As soon as I CTRL-C out of the client, the server goes crazy and starts to "read" from what should be a busted socket, dumping a lot of "Got " messages.
Is there some way to detect this broken socket in the MetaServer.run()
function to avoid the above said behavior?