The goal of this project is to create a library for distribution. In the past, I used forward declares so I didn't have to distribute a bunch of header files along with the libraries. However, I'm now trying to eliminate code duplication by switching to templates and am running into some issues.
First, a simple example project showing what is currently working:
//LibraryDep1.h
class LibraryDep1
{
public:
LibraryDep1(void) {};
virtual ~LibraryDep1(void) {};
template <typename T>
int TestFunction(T value)
{
std::cout << value << std::endl;
return 0;
}
};
//LibraryInclude.h
class LibraryDep1; //forward declare
class LibraryInclude
{
private:
LibraryDep1* mLibDep1;
public:
LibraryInclude(void);
virtual ~LibraryInclude(void);
int TestFunction(int value);
int TestFunction(std::string value);
};
//LibraryInclude.cpp
#include "LibraryInclude.h"
#include "LibraryDep1.h"
LibraryInclude::LibraryInclude(void)
{
this->mLibDep1 = new LibraryDep1();
}
LibraryInclude::~LibraryInclude(void)
{
delete this->mLibDep1;
}
int LibraryInclude::TestFunction(int value)
{
return this->mLibDep1->TestFunction(value);
}
int LibraryInclude::TestFunction(std::string value)
{
return this->mLibDep1->TestFunction(value);
}
//main.cpp
#include <tchar.h>
#include "LibraryInclude.h"
int _tmain(int argc, _TCHAR* argv[])
{
LibraryInclude inclLibrary;
inclLibrary.TestFunction(77);
inclLibrary.TestFunction("test");
}
This gives the expected output of:
77
test
However, the overloads of LibraryInclude::TestFunction
could be replaced with a template function to further reduce code duplication:
//LibraryInclude.h
class LibraryDep1; //forward declare
class LibraryInclude
{
private:
LibraryDep1* mLibDep1;
public:
LibraryInclude(void);
virtual ~LibraryInclude(void);
template <typename T>
int TestFunction(T value) {
return mLibDep1->TestFunction(value);
}
};
The problem now is that I'm using mLibDep1 without including the full implementation giving me an undefined type compilation error. Meaning that I need to #include "LibraryDep1.h"
in LibraryInclude.h, thus requiring me to distribute both LibraryInclude.h and LibraryDep1.h with my library. This is a simple example, the real project has many header files that would need to be distributed if I were to switch to using the templated version of LibraryInclude.
My question is, is there any way to avoid having to distribute a bunch of include files with my library and eliminate code duplication? Or, am I better off just overloading for all known types (drastically reducing library flexibility) in the distributed header file and keeping the templates in only the underlying classes?