You may be confused by undefined behavior here. The C++ standard has no rules as to what happens if you use an object after its destructor has been run, as that's undefined behavior, and therefore the implementation can do anything it likes. Typically, compiler designers don't do anything special for undefined behavior, and so what happens is an artifact of what other design decisions were made. (This can cause really weird results sometimes.)
Therefore, once you've run the destructor, the compiler has no further obligation regarding that object. If you don't refer to it again, it doesn't matter. If you do refer to it, that's undefined behavior, and from the Standard's point of view the behavior doesn't matter, and since the Standard says nothing most compiler designers will not worry about what the program does.
In this case, the easiest thing to do is to leave the object untouched, since it isn't holding on to resources, and its storage was allocated as part of starting up the function and will not be reclaimed until the function exits. Therefore, the value of the data member will remain the same. The natural thing for the compiler to do when it reads ob2.day
is to access the memory location.
Like any other example of undefined behavior, the results could change under any change in circumstances, but in this case they probably won't. It would be nice if compilers would catch more cases of undefined behavior and issue diagnostics, but it isn't possible for compilers to detect all undefined behavior (some occurs at runtime) and often they don't check for behavior they don't think likely.