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50

answers:

1

I'm just getting started with OpenGL ES 2.0, what I'd like to do is create some simple 2D output. Given a resolution of 480x800, how can I draw a background texture?

[My development environment is Java / Android, so examples directly relating to that would be best, but other languages would be fine.]

A: 

Just draw a texture mapped quad. It's the standard way of doing it.

Matias Valdenegro
Thanks, care to elaborate a bit further? As I stated "I'm just getting started...". Links / code examples would be good...
Mark Ingram
Sure, http://pandorawiki.org/OpenGL_ES_1.1_Tutorial#Drawing_Textured_Quads
Matias Valdenegro