opengl-es-2.0

How to draw a texture as a 2D background in OpenGL ES 2.0?

I'm just getting started with OpenGL ES 2.0, what I'd like to do is create some simple 2D output. Given a resolution of 480x800, how can I draw a background texture? [My development environment is Java / Android, so examples directly relating to that would be best, but other languages would be fine.] ...

Using depth buffer in opengl es 2.0 iphone

Hi I followed a tutorial using depth buffer in opengl es 1.1. But I use opengl es 2.0. The implemented code results in an error: Failed to make complete framebuffer object 8cd6. See implemented code below: (void)createFramebuffer { if (context && !defaultFramebuffer) { [EAGLContext setCurrentContext:context]; //...