Trying to find the leak in my code I removed all the thing that did not matter, leaving the following code:
static int last_memory = 0;
void report_memory(NSString *name) {
struct task_basic_info info;
mach_msg_type_number_t size = sizeof(info);
kern_return_t kerr = task_info(mach_task_self(),
TASK_BASIC_INFO,
(task_info_t)&info,
&size);
if( kerr == KERN_SUCCESS ) {
int change = (int)info.resident_size - last_memory;
NSLog(@"%@ >>> Memory in use: %u (change: %d Kb)", name, info.resident_size, change/1024 );
last_memory = info.resident_size;
} else {
NSLog(@"Error with task_info(): %s", mach_error_string(kerr));
}
}
- (CGContextRef) createBitmapContextOfSize:(CGSize) size {
CGContextRef context = NULL;
CGColorSpaceRef colorSpace;
void * bitmapData;
int bitmapByteCount;
int bitmapBytesPerRow;
bitmapBytesPerRow = (size.width * 4);
bitmapByteCount = (bitmapBytesPerRow * size.height);
colorSpace = CGColorSpaceCreateDeviceRGB();
bitmapData = malloc( bitmapByteCount );
if (bitmapData == NULL) {
NSLog(@"Memory not allocated!");
CGColorSpaceRelease( colorSpace );
return NULL;
}
context = CGBitmapContextCreate (bitmapData,
size.width,
size.height,
8, // bits per component
bitmapBytesPerRow,
colorSpace,
kCGImageAlphaPremultipliedLast);
CGContextSetAllowsAntialiasing (context,NO);
if (context== NULL) {
free (bitmapData);
CGColorSpaceRelease( colorSpace );
NSLog (@"Context not created!");
return NULL;
}
CGColorSpaceRelease( colorSpace );
return context;
}
- (IBAction) clickButton:(UIButton *)sender {
report_memory(@"begin");
NSString *path = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:@"test"];
UIImage *image = [UIImage imageWithContentsOfFile:path];
report_memory(@"image_created");
CGContextRef myBitmapContext = [self createBitmapContextOfSize:CGSizeMake(256, 256)];
if (!myBitmapContext){
return;
}
report_memory(@"bitmap_context_created");
CGContextDrawImage(myBitmapContext, CGRectMake(0, 0, 256, 256), image.CGImage);
report_memory(@"draw_image");
CGImageRef ref = CGBitmapContextCreateImage(myBitmapContext);
report_memory(@"image_context_created");
CGContextRelease(myBitmapContext);
report_memory(@"bitmap_context_released");
UIImage *result = [UIImage imageWithCGImage:ref];
report_memory(@"image_created");
CGImageRelease(ref);
report_memory(@"image_context_released");
imageView.image = result;
report_memory(@"image_assigned");
}
("test" is 256x256 JPEG image). The console showed the following after a few clicks:
begin >>> Memory in use: 18866176 (change: -12 Kb)
image_created >>> Memory in use: 18870272 (change: 4 Kb)
bitmap_context_created >>> Memory in use: 18870272 (change: 0 Kb)
draw_image >>> Memory in use: 19140608 (change: 264 Kb)
image_context_created >>> Memory in use: 19140608 (change: 0 Kb)
bitmap_context_released >>> Memory in use: 19140608 (change: 0 Kb)
image_created >>> Memory in use: 19140608 (change: 0 Kb)
image_context_released >>> Memory in use: 19140608 (change: 0 Kb)
image_assigned >>> Memory in use: 19140608 (change: 0 Kb)
A net loss of 256Kb per click (equal to 256x256x4). The same trend could be seen in the allocations performance tool. Everything pointing to the CGBitmapContext not being released. I just don't see what I am doing wrong...