There's nothing wrong with storing pointers in a standard container - be it a vector, set, map, or whatever. You just have to be aware of who owns that memory and make sure that it's released appropriately. When choosing a container, choose the container that makes the most sense for your needs. vector is great for random access and appending but not so great for inserting elsewhere in the container. list deals with insertions extremely well, but it doesn't have random access. Sets ensure that there are no duplicates in the container and it's sorted (though the sorting isn't very useful if the set holds pointers and you don't give a comparator function) whereas a map is a set of key-value pairs, so sorting and access is done by key. Etc. Etc. Every container has its pros and cons and which is best for a particular situation depends entirely on that situation.
As for pointers, again, having pointers in containers is fine. The issue that you need to worry about is who owns the memory and therefore must worry about freeing it. If there is a clear object that owns a what a particular pointer points to, then it should probably be that object which frees it. If it's essentially the container which owns the memory, then you need to make sure that you delete all of the pointers in the container before the container is destroyed.
If you are concerned with there being multiple pointers to the same data floating around or there is no clear owner for a particular chunk of memory, then smart pointers are a good solution. Boost's shared_ptr
would probably be a good one to use, and shared_ptr
will be part of C++0x. Many would suggest that you should always use shared pointers, but there is some overhead involved and whether it's best for your particular application will depend entirely on your application.
Ultimately, you need to be aware of the strengths and weaknesses of the various container types and determine what the best container is for whatever you're doing. The same goes for how to deal with pointer management. You need to write your program in a way that it's clear who owns a particular chunk of memory and make sure that that owner frees it when appropriate. Shared pointers are just one solution for that (albeit an excellent one). What the best solution is depends on the particulars of your program.