Hi,
I'm simulating a physical object, using a mass spring system. By means of deltas and cross products, I can easily calulate the up, forward and side vectors.
I want to calculate what the angular rate (how fast it's spinning), for the object space X, Y and Z axis. Calculating the world space angle first won't help, since I need the angular rate in object space (how a sensor glued to the object would see it).
Any 3D maths people out there know how to do this?