I'm trying to draw a gradient in a rectangle object, with a given angle (Theta), where the ends of the gradient are touching the perimeter of the rectangle.
I thought that using tangent would work, but I'm having trouble getting the kinks out. Is there an easy algorithm that I am just missing?
End Result
So, this is going to be a function of (angle, RectX1, RectX2, RectY1, RectY2). I want it returned in the form of [x1, x2, y1, y2], so that the gradient will draw across the square. In my problem, if the origin is 0, then x2 = -x1 and y2 = -y1. But it's not always going to be on the origin.