Is there a way to use GL_RGBA8
on the iPhone/iPad? My textures show up as blank when I try to use GL_RGBA8_OES
instead. GL_RGBA
is causing problem when using transparency.
I haven't tried it on the real device, only in the simulator.
Is there a way to use GL_RGBA8
on the iPhone/iPad? My textures show up as blank when I try to use GL_RGBA8_OES
instead. GL_RGBA
is causing problem when using transparency.
I haven't tried it on the real device, only in the simulator.
GL_RGBA8
is for the render buffer. See http://www.khronos.org/registry/gles/extensions/OES/OES_rgb8_rgba8.txt.
To get 8-bit RGBA textures, when calling glTexImage2D
use GL_RGBA
as the format and GL_UNSIGNED_BYTE
as the type.
If you have problems with transparency not appearing, make sure GL_BLEND
is enabled, make sure that glBlendFunc
is being used to set up the blending properly, and (for GLES 1.x) double check that the glTexEnv
settings are correct. I think that's everything relevant...