I would like to render to an offscreen bitmap (or array of RGBA values) and then blit those to a UIView
during in the view's drawRect
function. I would prefer to do full 32-bit rendering (including alpha channel), but would also be content with 24-bit rendering.
Would anyone mind pointing me in the right direction with some code snippets or relevant APIs?
Also, I know exactly how to do this using OpenGL - I would just prefer to do this work in Core Graphics itself.