I have some expressions such as x^2+y^2 that I'd like to use for some math calculations. On of the things I'd like to do is to take partial derivatives of the expressions. So if f(x,y) = x^2 + y^2 then the partial of f with respect to x would be 2x, the partial with respect to y would be 2y. I wrote a dinky function using a finite differences method but I'm running into lots of problems with floating point precision. For example, I end up with 1.99234 instead of 2. Are there any libraries that support symbolic differentiation? Any other suggestions?
Getting numerical differentiation "right" (in the sense of minimizing errors) can be quite tricky. To get started, you may want to take a look at the Numerical Recipies' section on numerical derivatives.
For free symbolic math packages, you should look at GiNaC. You could also check out SymPy, a self-contained, pure-python symbolic math package. You will find that SymPy is much easier to explore, since you can use it interactively from the Python command line.
On the commercial end, both Mathematica and Maple have C APIs. You need an installed/licensed version of the program to use the libraries, but both can easily do the type of symbolic differentiation you're after.
This is kind of an aside since it applies to Lisp and not C/C++, but it could help others looking for similar tasks or you might get some ideas on implementing something similar in C/C++ on your own. SICP has some lectures on the subject for lisp:
In Lisp, it's pretty straight forward (and in other functional languages with powerful pattern matching and polymorphic types). In C, you would probably have to heavily utilize enums and structs to get the same power (not to mention allocation/deallocation). One could definitly code what you need in ocaml in under an hour --I'd say typing speed is the limiting factor. If you need C, you can actually call ocaml from C (and vice versa).
I've implemented such libraries in several different languages, but unfortunately not C. If you are dealing only with polynomials (sums, products, variables, constants, and powers) it is pretty easy. Trig functions are also not too bad. Anything more complicated and you will probably be better off taking the time to master somebody else's library.
If you decide to roll your own, I have a few suggestions that will simplify your life:
Use immutable data structures (purely functional data structures) to represent expressions.
Use Hans Boehm's garbage collector to manage the memory for you.
To represent a linear sum, use a finite map (e.g., a binary search tree) to map each variable to its coefficient.
If you're willing to embed Lua into your C code and do your computations there, I have put my Lua code at http://www.cs.tufts.edu/~nr/drop/lua. One of the nicer features is that it can take a symbolic expression, differentiate it, and compile the results into Lua. You will of course find no documentation whatever :-(
If this really is the kind of function you want to use, it'd be easy enough to write a class library. Start with a single Term, with a coefficient and an exponent. Have a Polynomial that would consist of a Collection of Terms.
If you define an interface for the mathematical methods of interest (e.g., add/sub/mul/div/differentiate/integrate), you're looking at a GoF Composite pattern. Both Term and Polynomial would implement that interface. The Polynomial would simply iterate over each Term in its Collection.
It would certainly be easier to leverage an existing package than to write your own, but if you're determined to write your own, and you are prepared to spend some time learning about some dark corners of C++, you can use the Boost.Proto from Boost to engineer your own library.
Basically, Boost.Proto allows you to convert any valid C++ expression, such as x * x + y * y
to an expression template -- basically a representation of the parse tree of that expression using nested struct
s -- and then perform any arbitrary computation over that parse tree at a later time by calling proto::eval()
on it. By default, proto::eval()
is used to evaluate the tree as though it had been run directly, though there's no reason why you couldn't modify the behaviour of each function or operator to take a symbolic derivative instead.
Although this would be an extremely complex solution to your problem, it would nevertheless be much easier than trying to roll your own expression templates using C++ template metaprogramming techniques.
If you're doing numerical differentiation ("evaluate the derivative of f(x) at x = x0") and you know you're equations in advance (ie, not user input), then I'd recommend FADBAD++. It's a C++ template library for solving numeric derivatives using Automatic differentiation. It's very quick, and accurate.
Have you tried Scinet Math yet? I believe it is for the MS. NET platform but I heard great things about it.