For my current project I want to be able to load some classes from a dll (which is not always the same, and may not even exist when my app is compiled). There may also be several alternative dll's for a given class (eg an implementation for Direct3D9 and one for OpenGL), but only one of the dlls will be loaded/used at any one time.
I have a set of base classes that define the interface plus some basic methods/members (ie the ones for refrence counting) of the classes I want to load, which the dll projects then derive from when creating there classes.
//in namespace base
class Sprite : public RefCounted//void AddRef(), void Release() and unsigned refCnt
{
public:
virtual base::Texture *GetTexture()=0;
virtual unsigned GetWidth()=0;
virtual unsigned GetHeight()=0;
virtual float GetCentreX()=0;
virtual float GetCentreY()=0;
virtual void SetCentre(float x, float y)=0;
virtual void Draw(float x, float y)=0;
virtual void Draw(float x, float y, float angle)=0;
virtual void Draw(float x, float y, float scaleX, flota scaleY)=0;
virtual void Draw(float x, float y, float scaleX, flota scaleY, float angle)=0;
};
The thing is I'm not sure how to do it all so that the executable and other dlls can load and use these classes since ive only ever used dlls where there was only one dll and I could have the Visual Studio linker sort it all out using the .lib file I get when compileing dll's.
I dont mind using factory methods for instancing the classes, many of them do already by design (Ie a sprite class is created by the main Graphics class, eg Graphics->CreateSpriteFromTexture(base::Texture*)
EDIT: When I needed to write some c++ dlls for use in python I used a library called pyCxx. The resulting dll basicly only exported one method, which created an instance of the "Module" class, which could then contain factory methods to create other classes etc.
The resulting dll could be imported in python just with "import [dllname]".
//dll compiled as cpputill.pyd
extern "C" void initcpputill()//only exported method
{
static CppUtill* cpputill = new CppUtill;
}
class CppUtill : public Py::ExtensionModule<CppUtill>
{
public:
CppUtill()
: Py::ExtensionModule<CppUtill>("cpputill")
{
ExampleClass::init_type();
add_varargs_method("ExampleClass",&CppUtill::ExampleClassFactory, "ExampleClass(), create instance of ExampleClass");
add_varargs_method("HelloWorld", &CppUtill::HelloWorld, "HelloWorld(), print Hello World to console");
initialize("C Plus Plus module");
}
...
class ExampleClass
...
static void init_type()
{
behaviors().name("ExampleClass");
behaviors().doc ("example class");
behaviors().supportGetattr();
add_varargs_method("Random", &ExampleClass::Random, "Random(), get float in range 0<=x<1");
}
How exactly does that work, and could I use it in a purely c++ enviroment to solve my problem here?