I have a class that has a vector of another class objects as a member. In many functions of this class I have to do same operation on all the objects in the vector:
class Small
{
public:
void foo();
void bar(int x);
// and many more functions
};
class Big
{
public:
void foo()
{
for (size_t i = 0; i < VectorOfSmalls.size(); i++)
VectorOfSmalls[i]->foo();
}
void bar(int x)
{
for (size_t i = 0; i < VectorOfSmalls.size(); i++)
VectorOfSmalls[i]->bar(x);
}
// and many more functions
private:
vector<Small*> VectorOfSmalls;
};
I want to simplify the code, and find a way not to duplicate going other the vector in every function.
I've considered creating a function that receives a pointer to function, and calls the pointed function on every member of a vector. But I am not sure that using pointers to functions in C++ is a good idea.
I have also been thinking about functors and functionoids, but it will force me to create a class per each function and it sounds like an overkill.
Another possible solution is creating a function that receives a string, and calls the command according to the string:
void Big::call_command(const string & command)
{
for (size_t i = 0; i < VectorOfSmalls.size(); i++)
{
if (command == "foo")
VectorOfSmalls[i]->foo();
else if (command == "bar")
VectorOfSmalls[i]->bar();
}
}
void Big::foo()
{
call_command("foo");
}
But it might work slow (unneeded creation of a string instead of just a function call), and also creates a problem if functions have different signature.
So what would you recommend? Should I leave everything the same as it is now?
EDIT: I can use only STL and not boost (old compilers).