Hi,
I was wondering what's the proper way of raising events from C++/CLI. In C# one should first make a copy of the handler, check if it's not null, and then call it. Is there a similar practice for C++/CLI?
Hi,
I was wondering what's the proper way of raising events from C++/CLI. In C# one should first make a copy of the handler, check if it's not null, and then call it. Is there a similar practice for C++/CLI?
C++/CLI allows you to override raise
in custom event handlers so you don't have to test for null
or copy when raising the event. Of course, inside your custom raise
you still have to do this.
Example, adapted from the MSDN for correctness:
public delegate void f(int);
public ref struct E {
f ^ _E;
public:
void handler(int i) {
System::Console::WriteLine(i);
}
E() {
_E = nullptr;
}
event f^ Event {
void add(f ^ d) {
_E += d;
}
void remove(f ^ d) {
_E -= d;
}
void raise(int i) {
f^ tmp = _E;
if (tmp) {
tmp->Invoke(i);
}
}
}
static void Go() {
E^ pE = gcnew E;
pE->Event += gcnew f(pE, &E::handler);
pE->Event(17);
}
};
int main() {
E::Go();
}
This isn't the whole story! You don't usually have to worry about null event handlers in C++/CLI. The code for these checks is generated for you. Consider the following trivial C++/CLI class.
public ref class MyClass
{
public:
event System::EventHandler ^ MyEvent;
};
If you compile this class, and disassemble it using Reflector, you get the following c# code.
public class MyClass
{
// Fields
private EventHandler <backing_store>MyEvent;
// Events
public event EventHandler MyEvent
{
[MethodImpl(MethodImplOptions.Synchronized)] add
{
this.<backing_store>MyEvent = (EventHandler) Delegate.Combine(this.<backing_store>MyEvent, value);
}
[MethodImpl(MethodImplOptions.Synchronized)] remove
{
this.<backing_store>MyEvent = (EventHandler) Delegate.Remove(this.<backing_store>MyEvent, value);
}
raise
{
EventHandler <tmp> = null;
<tmp> = this.<backing_store>MyEvent;
if (<tmp> != null)
{
<tmp>(value0, value1);
}
}
}
}
The usual checks are being done in the raise method. Unless you really want custom behavior, you should feel comfortable declaring your event as in the above class, and raising it without fear of a null handler.