I have my own game engine using C++ and OpenGL, but I have models with individual pieces that can be moved, and Im not sure how to animate them without hardcoding it. Are there any libraries that would provide a solution via scripts or IK or some other animation technique without resorting to a game engine such as Ogre?
A:
If you want physics, there are many open source physics engines, such as ODE and box2D.
If you want game-like behaviors, an embedding scripting language like lua is common for game engines.
sean riley
2009-05-02 15:54:45