A: 

Relocations will almost never be off by 1 byte; the .dll image has to be aligned to the granularity of allocations returned by VirtualAlloc which should be 64k on most machines.

How long has this code worked? If it's random then the /FORCE:MULTIPLE might be suspect. Or you could be using Incredibuild...

MSN

MSN
Yes, I am using Incredibuild. You have seen this problem?