Well - if you want exactly what you've described, then friend is the best solution. Every coding standard recommends not using friend but where the alternative design is more complex - then maybe it's worth making an exception.
To solve the problem without friend will require a different architecture
One solution might be to use a form of the pImpl idiom where 'B' derives from the inner implementation object, while the other clients derive from the outer class.
Another might be to place an extra layer of inheritance between 'A' and the "other clients". Something like:
class A {
public:
void foo ();
void bar ();
};
class B : public A { // OK access to both 'foo' and 'bar'
};
class ARestricted : private A {
public:
inline void foo () { A::foo (); }; // Forwards 'foo' only
};
However, this solution still has it's problems. 'ARestricted' cannot convert to an 'A' so this would need to be solved by some other "getter" for 'A'. However, you could name this function in such a way as it cannot be called accidentally:
inline A & get_base_type_A_for_interface_usage_only () { return *this; }
After trying to think of other solutions, and assuming that your hierarchy needs to be as you describe, I recommend you just use friend!
EDIT: So xtofl suggested renaming the types 'A' to 'AInternal' and 'ARestricted' to 'A'.
That works, except I noticed that 'B' would no longer be an 'A'. However, AInternal could be inherited virtually - and then 'B' could derive from both 'AInternal' and 'A'!
class AInternal {
public:
void foo ();
void bar ();
};
class A : private virtual AInternal {
public:
inline void foo () { A::foo (); }; // Forwards 'foo' only
};
// OK access to both 'foo' and 'bar' via AInternal
class B : public virtual AInternal, public A {
public:
void useMembers ()
{
AInternal::foo ();
AInternal::bar ();
}
};
void func (A const &);
int main ()
{
A a;
func (a);
B b;
func (b);
}
Of course now you have virtual bases and multiple inheritance! Hmmm....now, is that better or worse than a single friend declaration?