I have a program that (amongst other things) has a command line interface that lets the user enter strings, which will then be sent over the network. The problem is that I'm not sure how to connect the events, which are generated deep inside the GUI, to the network interface. Suppose for instance that my GUI class hierarchy looks like this:
GUI -> MainWindow -> CommandLineInterface -> EntryField
Each GUI object holds some other GUI objects and everything is private. Now the entryField object generates an event/signal that a message has been entered. At the moment I'm passing the signal up the class hierarchy so the CLI class would look something like this:
public:
sig::csignal<void, string> msgEntered;
And in the c'tor:
entryField.msgEntered.connect(sigc::mem_fun(this, &CLI::passUp));
The passUp function just emits the signal again for the owning class (MainWindow) to connect to until I can finally do this in the main loop:
gui.msgEntered.connect(sigc::mem_fun(networkInterface, &NetworkInterface::sendMSG));
Now this seems like a real bad solution. Every time I add something to the GUI I have to wire it up all through the class hierarchy. I do see several ways around this. I could make all objects public, which would allow me to just do this in the main loop:
gui.mainWindow.cli.entryField.msgEntered.connect(sigc::mem_fun(networkInterface, &NetworkInterface::sendMSG));
But that would go against the idea of encapsulation. I could also pass a reference to the network interface all over the GUI, but I would like to keep the GUI code as seperate as possible.
It feels like I'm missing something essential here. Is there a clean way to do this?
Note: I'm using GTK+/gtkmm/LibSigC++, but I'm not tagging it as such because I've had pretty much the same problem with Qt. It's really a general question.