Hello. I'm resizing jpegs by using the Graphics.DrawImage method (see code fragment below). Can anyone confirm that this will not affect the compression of the new image? I have seen this thread, but I am talking specifically about compression of jpegs.
private byte[] getResizedImage(String url, int newWidth)
{
Bitmap bmpOut = null;
System.IO.MemoryStream outStream = new System.IO.MemoryStream();
//input image is disposable
using (Bitmap inputImage = LoadImageFromURL(url))
{
ImageFormat format = inputImage.RawFormat;
decimal ratio; //ratio old width:new width
int newHeight = 0;
//*** If the image is smaller than a thumbnail just return it
if (inputImage.Width < newWidth)
return null;
ratio = (decimal)newWidth / inputImage.Width;
decimal h = inputImage.Height * ratio;
newHeight = (int)h;
bmpOut = new Bitmap(newWidth, newHeight);
Graphics g = Graphics.FromImage(bmpOut);
g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
// try testing with following options:
//g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
//g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
//g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality;
//g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
g.FillRectangle(Brushes.White, 0, 0, newWidth, newHeight);
g.DrawImage(inputImage, 0, 0, newWidth, newHeight);
bmpOut.Save(outStream, getImageFormat(url));
}
return outStream.ToArray();
}