-(id)init {
if (self = [super init]) {
self.name = [[NSString alloc] init];
self.type = [[NSString alloc] init];
self.phoneNumber = [[NSString alloc]init];
self.webAddress = [[NSString alloc] init];
NSMutableArray *pricesArray = [[NSMutableArray alloc] init];
NSMutableArray *poolsArray = [[NSMutableArray alloc] init];
self.prices = pricesArray;
self.pools = poolsArray;
[pricesArray release];
[poolsArray release];
//Create the address dictionaries
NSMutableDictionary *addressItems = [[NSMutableDictionary alloc] initWithObjectsAndKeys:@"", KAddressStreet1Key, @"", KAddressStreet2Key, @"", KAddressBoroughKey, @"", KAddressCityKey, @"", KAddressCountyKey, @"", KAddressPostCodeKey, @"" ,KAddressCountryKey, nil];
//Add dictionary to the array to contain address values
self.address = addressItems;
[addressItems release];
}
return self;
}
I'm currently doing a massive round of debugging thanks to EXC_BAD_ACCESS errors.. grr.
Does the code above seem fine and logical for a class init method? Basically I'm getting the EXC_BAD_ACCESS errors when I release both the pools mutable array and the dictionary...
Dan