Here is one way to do it, combining some code fragments from around the web.
How do I draw a PDF into an Image?
https://pdf-renderer.dev.java.net/examples.html
Creating a Buffered Image from an Image
http://www.exampledepot.com/egs/java.awt.image/Image2Buf.html
Saving a Generated Graphic to a PNG or JPEG File
http://www.exampledepot.com/egs/javax.imageio/Graphic2File.html
Combined together into something that works like this to turn all the pages into images:
import com.sun.pdfview.PDFFile;
import com.sun.pdfview.PDFPage;
import java.awt.Image;
import java.awt.Rectangle;
import java.io.*;
import java.nio.ByteBuffer;
import java.nio.channels.FileChannel;
import javax.swing.*;
import javax.imageio.*;
import java.awt.image.*;
public class ImageMain {
public static void setup() throws IOException {
//load a pdf from a byte buffer
File file = new File("test.pdf");
RandomAccessFile raf = new RandomAccessFile(file, "r");
FileChannel channel = raf.getChannel();
ByteBuffer buf = channel.map(FileChannel.MapMode.READ_ONLY, 0, channel.size());
PDFFile pdffile = new PDFFile(buf);
int numPgs = pdffile.getNumPages();
for (int i=0; i<numPgs; i++)
{
// draw the first page to an image
PDFPage page = pdffile.getPage(i);
//get the width and height for the doc at the default zoom
Rectangle rect = new Rectangle(0,0,
(int)page.getBBox().getWidth(),
(int)page.getBBox().getHeight());
//generate the image
Image img = page.getImage(
rect.width, rect.height, //width & height
rect, // clip rect
null, // null for the ImageObserver
true, // fill background with white
true // block until drawing is done
);
//save it as a file
BufferedImage bImg = toBufferedImage( img );
File yourImageFile = new File("page_" + i + ".png");
ImageIO.write( bImg,"png",yourImageFile);
}
}
// This method returns a buffered image with the contents of an image
public static BufferedImage toBufferedImage(Image image) {
if (image instanceof BufferedImage) {
return (BufferedImage)image;
}
// This code ensures that all the pixels in the image are loaded
image = new ImageIcon(image).getImage();
// Determine if the image has transparent pixels; for this method's
// implementation, see e661 Determining If an Image Has Transparent Pixels
boolean hasAlpha = hasAlpha(image);
// Create a buffered image with a format that's compatible with the screen
BufferedImage bimage = null;
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
try {
// Determine the type of transparency of the new buffered image
int transparency = Transparency.OPAQUE;
if (hasAlpha) {
transparency = Transparency.BITMASK;
}
// Create the buffered image
GraphicsDevice gs = ge.getDefaultScreenDevice();
GraphicsConfiguration gc = gs.getDefaultConfiguration();
bimage = gc.createCompatibleImage(
image.getWidth(null), image.getHeight(null), transparency);
} catch (HeadlessException e) {
// The system does not have a screen
}
if (bimage == null) {
// Create a buffered image using the default color model
int type = BufferedImage.TYPE_INT_RGB;
if (hasAlpha) {
type = BufferedImage.TYPE_INT_ARGB;
}
bimage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
}
// Copy image to buffered image
Graphics g = bimage.createGraphics();
// Paint the image onto the buffered image
g.drawImage(image, 0, 0, null);
g.dispose();
return bimage;
}
public static void main(final String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
try {
ImageMain.setup();
} catch (IOException ex) {
ex.printStackTrace();
}
}
});
}
}