views:

609

answers:

3

I have a class, defined in a head as:

template <typename T> class MyClass
{
   template <typename U> friend std::ostream& operator<<(std::ostream& output, const MyClass<U>& p);
   public:
      ...
}

In an implementation file, I have:

template <typename U> std::ostream& operator<<(std::ostream& output, const MyClass<U>& m)
{
   output << "Some stuff";
   return output;
}

Which all looks fairly kosher. However, when I try and use this operator (i.e. std::cout << MyClass()), I get the following linker error:

Undefined symbols: std::basic_ostream<char, std::char_traits<char> >& operator<< <InnerType>(std::basic_ostream<char, std::char_traits<char> >&, MyClass<InnerType> const&)

I am suprised the compiler hasn't automagicially generated this for me... Any suggestions as to what I'm doing wrong?

+5  A: 

In an implementation file, I have:

That's the problem. You can't split template definitions between header and implementation files. Due to the nature of templates, C++ compilers are finicky here. Define all the code in the header to make it work.

In fact, the problem here is that all template definitions must reside within the same compilation unit because the C++ standard doesn't define how template information are shared across different units. These units are stitched together by the linker, but generics are resolved at compile time (which is earlier), not at link time.

Theoretically, the C++ standard defines a keyword, export, to handle these cases. In practice, no compiler implements this (with one exception?), and there is no intention to change this because the cost/usefulness trade-off is not considered good enough.

Konrad Rudolph
> Theoretically, the C++ standard defines a keyword, extern, to handle these cases.I think you're thinking of `export`, not extern.
Logan Capaldo
Damn, of course. I always mix these up.
Konrad Rudolph
Deary me, what an obvious solution. Wood for the trees!
A: 

Too many templates - this works:

#include <iostream>
using namespace std;
template <typename T> struct MyClass {

    friend ostream & operator << ( ostream & os, MyClass<T> & c ) {
     os << "MyClass\n";
     return os;
    }
};

int main() {
    MyClass <int> c;
    cout << c;
}
anon