I have the same problem; the APIs don't have anything to cancel some specific animation. The
+ (void)setAnimationsEnabled:(BOOL)enabled
disables ALL animations, and thus does not work for me. There's two solutions:
1) make your animated object a subview. Then, when you want to cancel the animations for that view, remove the view or hide it. Very simple, but you need to recreate the subview without animations if you need to keep it in view.
2) repeat the anim only one, and make a delegate selector to restart the anim if needed, like this:
-(void) startAnimation {
NSLog(@"startAnim alpha:%f", self.alpha);
[self setAlpha:1.0];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
[UIView setAnimationRepeatCount:1];
[UIView setAnimationRepeatAutoreverses:YES];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:@selector(pulseAnimationDidStop:finished:context:)];
[self setAlpha:0.1];
[UIView commitAnimations];
}
- (void)pulseAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
if(hasFocus) {
[self startAnimation];
} else {
self.alpha = 1.0;
}
}
-(void) setHasFocus:(BOOL)_hasFocus {
hasFocus = _hasFocus;
if(hasFocus) {
[self startAnimation];
}
}
Problem with 2) is that there's always delay stopping the anim as it finishes the current animation cycle.
Hope this helps.