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Lots of the answers to C++ questions here contain the response:

"You should be using boost::(insert your favourite smart pointer here) or even better boost::(insert your favourite mega complex boost type here)"

I'm not at all convinced that this is doing any favours to the questioners who, by and large, are obvious C++ novices. My reasons are as follows:

  • Using smart pointers without understanding what is going on under the hood is going to lead to a generation of C++ programmers who lack some of the basic skills of a programmer. Pretty much this seems to have happened in the Java field already.

  • Deciding which type of smart pointer to use depends very much on the problem domain being addressed. This is almost always missing from the questions posted here, so simply saying "use a shared pointer" is likely to be at the least unhelpful and possibly totally wrong.

  • Boost is not yet part of the C++ standard and may not be available on the specific platform the questioner is using. Installing it is a bit painful (I just did it using Jam) and is way overkill if all you want are a few smart pointers.

  • If you are writing FOSS code, you don't want the code to be heavily dependent on external libraries that, once again, your users may not have. I've been put off using FOSS code on a number of occasions simply because of the Byzantine complexity of the dependencies between libraries.

To conclude, I'm not saying don't recommend Boost, but that we should be more careful when doing so.

+21  A: 

I disagree. No-one would suggest that you should dive in to smart pointers without a thorough understanding of what's going on behind the scenes, but used sensibly they can remove a whole host of common errors. Moreover, Boost is high-quality production code from which a C++ novice can learn a great deal, in terms of design as much as implementation. It's not all hugely complicated, either, and you can pick and choose the bits you need.

jlarcombe
+70  A: 

Few points:

  • Using anything without understanding is considered harmful. But it is only the ignorant technology user (and his manager) who gets burned in the end.
  • You don't have to install boost to get the smart pointers - they are header only. And installation itself is rather straightforward, in the simplest approach just typing one or two commands.
  • Many of the Boost libraries and solutions are present in TR1 or will be present in C++0x
  • You will always depend on external libraries... Try to choose the one that have a bright future in terms of maintenance and support.
  • Unless you want to roll-out your custom solution - which would have some advantages and disadvantages.
Anonymous
+3  A: 

I can see your point, but understanding something does not mean that you have to rewrite everything from scratch.

They are not "standard" but they are as standard as a library can get.

It is true that deploying them can be painful (but not all of the sublibraries require compilation); on the other hand they do not have further dependencies on their own, so I wouldn't be too worried about that part neither.

UncleZeiv
+8  A: 

I think boost is a great library. I love it. My favourite library is boost::bind and boost::function, which make function pointers much more flexible and easy-to-use. It fits in very well with different frameworks and keeps the code tidy.

I also use different Boost classes. For example, I use boost::graph to create graph classes and I use boost::filesystem for working with files inside directories.

However, boost is very complex. You need to be an experienced programmer to know its worth. Moreover, you need to have atleast some experience in C++ to understand how Boost works and implications of using Boost here or there.

Therefore, I would highly recommend looking at Boost for experienced programmers, especially if they are trying to re-invent the wheel (again). It can really be what it says on the tin: a boost towards your goal.

However, if you feel that the person asking a question is a beginner and tries to understand (for example) memory allocation, telling him to try boost smart pointers is a very bad idea. It's not helpful at all. The advantages of smart pointer classes, etc. can be comprehended only when the person experienced how standard memory allocation techniques work.

To finish off, Boost is not like learning to drive a car with automatic gearbox. It's like learning to drive on a F1 racing car.

sneg
Some parts of Boost are like a racing car. Others, like the smart pointers, can be dropped in easily with fewer problems than leaving them out would cause.
David Thornley
+4  A: 

I disagree. Of course you will always know more about the internal workings of everything when coding it from scratch than when using 3rd party libraries. But time and money are limited, and using good 3rd party libraries such as boost is a very good way to save your resources.

Adrian Grigore
it's not going to cost you much money from sitting 2 hours and learning stuff behind smart pointers i think. it's not like you would need to learn it every time again. in fact, i think learning it once will save you more money than debugging bugs introduced by not having learned the facts.
Johannes Schaub - litb
I am not saying that it is not a good idea to learn how smart pointers work. But the thread is about boost being harmful, and I am honestly not interested in studying how boost::threads or boost::filesystem is implemented on each OS behind the scenes.
Adrian Grigore
+14  A: 

Quite frankly, for beginners I think boost isn't that well-suited. I think a beginner is better off understanding how the basics work before moving up the food chain using higher level tool/libs like boost or even STL. At the beginner stage it is not about productivity, it is about understanding. I think knowing how pointers work, being able for instance to manually create a linked list or sort one are part of the fundamentals that each programmer should learn.

Anders K.
Beginners at what? Beginners at C++ are, I believe, best off using high-level constructs from the start, and then getting deeper in. There is little point in teaching them a way of doing something and then saying "Don't do that!"
David Thornley
one does not say "don't use pointers" but one does say "avoid them". i think there is a good point in doing so. first one has to understand what problem we have (pointers being not managed for us and tracked of) and then one should see a solution (smart pointers).like i've tried to show in my answer
Johannes Schaub - litb
I have met many programmers who don't know how to use pointers, the reason for this is that they never needed them. By starting with high-level constructs there is a great risk that you never bother learning how the internals work. IMHO
Anders K.
but it is about productivity--engineering isn't about charity work
Dustin Getz
My point was just that by using boost (as a beginner) you may miss some of the fundamental internals of the language. A skill that may come in handy when you have to deal with old legacy C++ programs
Anders K.
A: 

I would agree with the point about smart pointers. I am a C++ beginner, and when asking a simple question about pointer syntax, one answer suggested smart pointers were the way to go. I know I'm not ready for boost (I'm not really ready for the STL either), so in most cases I steer myself away from that type of suggestion.

Skilldrick
You are selling yourself short thinking you're not ready for the STL or Boost. Try reading "Effective STL" by Scott Meyers, or the Guru Of the Week (http://www.gotw.ca/gotw/) columns - you'll find you can grasp more than you think!
MadKeithV
Awesome link, cheers!
Skilldrick
But in your case, the answer was really irrelevant, not because it mentioned boost, but because it didn't answer the question ("don't use pointers" is not an answer to "how do I declare pointers?")
jpalecek
OTOH, if you asked "how do I manage memory of objects stored in a container", suggesting boost would be a valid answer, and it's up to you to decide whether you take it or leave it, and it's not about what zabzonk considers harmful.
jpalecek
You're not ready for raw pointers and arrays, if you're a C++ beginner. You are ready for STL containers and Boost smart pointers. Why do so many people insist on teaching the hard way, then telling the student to forget all that, do this instead?
David Thornley
"I know I'm not ready for boost (I'm not really ready for the STL either)": Boost and the STL exist to make your job easier. If you steer yourself away from them you are condemning yourself to suffer from the problems that they solve, without knowing what those problems really are.
Max Lybbert
There's no such thing as "not ready for STL". But you should make it clear in your answer whether you want to know "how does this work under the hood", or "what is the correct high-level way to solve this problem". The answer to the latter is often "use Boost", but the former demands an explanation
jalf
+6  A: 

The consensus among almost all the answers is that boost is very valuable for experienced developers and for complex, real world, C++ software. I completely agree.

I also think that boost can be very valuable for beginners. Isn't it easier to use lexical_cast than to use ostringstream? Or to use BOOST_FOREACH instead of iterator syntax? The big problem is lack of good documentation of boost, especially for beginners. What is needed is a book that will tell you how to start with boost, which libraries are simple libraries that simplify tasks, and which libraries are more complex. Using these libraries together with good documentation will IMO make learning C++ easier.

Dani van der Meer
+19  A: 
  • It's impossible to understand everything thoroughly all the time. So take the word of many professional C++ developers for it that many parts of boost are indeed very useful things to use in your day-to-day development.
  • The inclusion of quite a lot of boost in C++0X is testament that even the team that manages the evolution of the language thinks that boost is a Good Thing (tm)
  • C++ is a weird, tough language. It's relatively easy to learn compared to how incredibly hard it is to master. There's some really arcane stuff you can do with it. Boost::mpl builds on some of those arcane things. I love boost, but I cringe every time I see someone in my organisation use boost::mpl. The reason: even quite seasoned C++ developers have trouble wrapping their head around how it works, and the code that uses it often reflects that (it ends up looking like someone banged code out until it worked). This is not a good thing, so I partially agree that some parts of boost should not be used without caution (boost::spirit is another example).
  • The C++ standard is also a weird thing. Most common compilers don't implement all of the existing standard (e.g. template exports). It's only a guideline of what to expect.
  • If your developer doesn't have the savvy to decide which smart pointer to use in a particular situation, perhaps they shouldn't be messing around in that part of the code without senior guidance.
  • There are always external libraries, starting with the run-time. A lot of boost is header-only so it does not introduce new external dependencies.
MadKeithV
+29  A: 

Do you know how the compiler works ? Do you know how the OS works ? Do you know how the processor works ? Do you know how electronics works ? Do you know how electricity works ?

At some point you are using a black box, the question is, "is my ignorance problematic for what I am currently doing?".

If you have the taste for knowledge that's a great thing - and I clearly consider that a plus when interviewing engineers - but don't forget the finality of your work : build systems that solve problems.

Edouard A.
The rule of thumb I've always used is the one I learned a long time ago from a CS professor: "To effectively work at a level of abstraction N, you must have a working knowledge of level N-1, and an understanding of the principles of N-2."
Tim Lesher
"Do you know how the compiler works ? Do you know how the OS works ? Do you know how the processor works ? Do you know how electronics works ? Do you know how electricity works ?" one doesn't need to know that. but one cares about how a scoped_ptr deletes your object and how a shared_ptr doesn't :)
Johannes Schaub - litb
In answer to these questions: Yes, unfortunately yes, yes, yes, and yes. I really wish I didn't.
greyfade
@Tim, That was almost mindblowing. I wish I had CS professors like that.
prestomation
Actually when I went to university it was required before learning coding that you actually did understand electricty and how the gates all work in the computer. And yes, we did actually write OS code in those days as well... Man, I am old.
Jason Short
@J Short: we studied that too, but not before writing "Hello World." I think Computer Architecture was a second year class, and Operating Systems were third year.
Max Lybbert
@Edouard: yes, yes, yes, somewhat, somewhat.
Paul Nathan
Most people I interview don't know much about all of this... A shame, but that's actually not that critical.
Edouard A.
@Edouard yes, well enough, yes, yes, yes. CompE FTW
KitsuneYMG
+9  A: 

I fully agree with you. It is the reason that i first explain them how it should be done (i.e when recommending boost::variant, i explain they should in general use a discriminated union. And i try not to say it's just a "magic boost thing" but show how they in principle implemented it. When i recommend boost::shared_ptr, i explain they would need to use a pointer - but it's better to use a smart pointer that has shared ownership semantics.). I try not to say just "use boost::xxx" when i see the questioner is a beginner. It is a language that's not just as simple to use as some scripting language. One has to understand the stuff one uses, because the language does not protect the programmer from doing bad things.

Of course it's not possible for novices to understand everything from the start on. But they should understand what their boost library solves and how it does it basically.

You can't compare this with learning processors or assembly language first. Similar it's not important to know how the bit-pattern of a null-pointer looks like. Knowledge of those are irrelevant in learning programming with C++. But pointers, array or any other basic things in C++ is not. One doesn't get around learning them before using [boost|std]::shared_ptr or [boost|std]::array successfully. These are things that has to be understood first in order to use the boost utilities successfully in my opinion. It's not about details like how to manually implement the pimpl-idiom using raw pointers - that's not the point I'm making. But the point is that one should first know basic things about pointers or the other parts a boost library helps with (for pointers, what they are and what they are good for, for example). Just look at the shared_ptr manual and try to get it without knowing about pointers. It's impossible.

And it's important to always point them to the appropriate boost manual. Boost manuals are high quality.

Johannes Schaub - litb
Why is it necessary for me, a C++ developer, to understand how shared_ptr wraps a pointer? Why is it better for a beginner to struggle with raw pointers first?
David Thornley
because the beginner has to understand what pointers are. a shared_ptr is initialized with a raw pointer. and the c++ language deals with pointers too. it's a basic construct that is inherently a part of the c++ language.
Johannes Schaub - litb
i'm not saying beginners should use pointers in their production ready programs - of course not. but they should be familiar with them when using smart pointers imho.
Johannes Schaub - litb
Familiarity with pointers is necessary, but why not teach them to write them as shared_ptr<> rather than * at first? Why not teach them things they can use at first, and then show more fundamentals?
David Thornley
nothing wrong with that, i think. but it should go hand in hand imho (learning them the same time). because when they dive into arrays (though boost::array also can be taught first/at the same time), "literals", shared_ptr's ctor, main's second argument they have to understand pointers anyway.
Johannes Schaub - litb
understanding pointers is no more difficult that understanding shared_ptr imho. so there is no problem with learning that after having looked into shared_ptr. but in my opinion, one should learn first the problems, then the solution. and not first the solution and then the problems.
Johannes Schaub - litb
but maybe i'm just a bad teacher without working concepts :) i'm about writing a german c++ tutorial with a handful other germans. i'll look at how they do it and try becoming a better c++ teacher :)
Johannes Schaub - litb
btw i'm not talking about trying to use raw pointers as member in classes or something like that. i mean just the basic uses (like, that they are objects on their own and store addresses as their values). i fully agree that their applications should be taught way later [...]
Johannes Schaub - litb
[...] when it's time diving into the fun details. but their basic meaning and problems that would show up when manually messing with it should be taught first or while teaching smart points. ... ok now i'll stop spamming this comment sections :p
Johannes Schaub - litb
+50  A: 

C++ is not a novice-friendly language. With apologies to Scott Meyers, a beginner isn't learning just one language with C++, but four:

  1. The C parts
  2. Object Oriented parts: classes, inheritance, polymorphism, etc.
  3. The STL: containers, iterators, algorithms
  4. Templates and metaprogramming

I would argue that if the beginner is already climbing this mountain, they should be pointed towards the more "modern" aspects of C++ from the start. To do otherwise means that the beginner will learn C-ish C++ with regular pointers, resource leaks, etc. Find themselves in a world of pain, and then discover Boost and other libraries as a way to stem the hurt.

It's a complicated picture no matter what, so why not point them in a direction that has a positive pay-off for the invested mental efort?

As for dependencies, a great deal of Boost is header-only. And Boost's liberal license should permit its inclusion in just about any project.

sstock
I've been programming for a (long) while in C++, and only recently (via StackOverflow) have begun to explore the standard library. This is partly because I worked on a project that couldn't use the STL, but also partly ignorance. After reading some chapters of "The C++ Standard Library: Tutorial and Reference", I actually sat with my mouth open, amazed that the language I considered so horrible, could do some things in so few lines of code (I thought only dynamic languages could do that!).
Edan Maor
A: 

Boost is a great library. I really hope that it grows in breadth and acceptance. Use it, extend it, and promote it.

One of the great things about the .NET community is that it has a great base class library. One of the fundemental problems with C++, I believe, is the minimalistic C++ standard library. Anywhere you go to develop code, FOSS or corporate, there is some selection of libraries that are used since there isn't a broad standard library. So you end up being a INSERT_YOUR_COMPANY_HERE C++ programmer and not necessarily too transferrable. Yes, you design/architecture skills transfer, but there is the learning curve with picking up familiarity with whatever set of libraries the next place is using. Where as a .NET developer will basically be using the same class library and can hit the ground running. Also, the libraries that are built (and reused) have a broader base to build on.

Just as an aside, you can use http://codepad.org for a code paste bin and it supports boost!

chrish
+3  A: 

I'm not at all convinced that this is doing any favours to the questioners who, by and large, are obvious C++ novices. ...:

  • Using smart pointers without understanding what is going on under the hood is going to lead to a generation of C++ programmers who lack some of the basic skills of a programmer.

Do we tell novice programmers that they must learn assembly language before they get to read up on modern programming languages? They clearly don't know what's going on under the hood otherwise.

Should "Hello World" include an implementation of the I/O subsystem?

Personally I learned how to construct objects before I learned how to write classes. I think I learned how to use STL vectors before I learned C-style arrays. I think it's the right approach: "here's how to refer to several nearly identical variables using a std::vector, later I'll show you what's swept under the rug via C-style arrays and new[] and delete[]."

Max Lybbert
A: 

I have worked for companies who have viewed boost as library to avoid due in part to its past reputation as a poorly managed project. I know things have changed with the project, but commercial projects who want to use boost must be aware of the source of the code contained in the library, or at least be assured that they're not going to be liable for IP or patent infringements.

Sadly, the library has this reputation and it will take a while for it to break before it sees wide use in the commercial sector. I also feel this is a reason not to recommend it blindly.

dominic hamon
Boost is used quite a lot commercially. Have you checked this? http://www.boost.org/users/uses.html
jalf
A: 

I agree with you, high level libraries hide things from you. It might be a good idea in the short run, but in the long run, the novice will have severe gaps in their understanding of the language.

It's easy for us non-novices to say "just use this library" because we've been down that long hard road of learning things the hard way, and naturally we want to save someone else the trouble of doing the same.

Novices SHOULD have to struggle with rolling their own low-level solutions to problems. And then, when they've got a better understanding of how their own solution worked, they can use the third-party solution, confident that they have some idea of what's going on under the hood. They'll use that library better!

I think this is a broader subject than just being about Boost. I completely regret picking up VB as my first language. If I had just started with ugly, hard to learn c, I'd be years ahead of where I am now.

Kevin Laity
Again, why? You're advocating teaching them the hard stuff when they're beginning, then telling them "but don't do that, here's the easy stuff" when they're ready to write production code. Asking them to learn the low-end stuff first is nearly an infinite regress ("this is a lepton").
David Thornley
What's infinite about it? I'm not asking them to go down to particle physics. I'm only asking them to go as far down as the core language. "This is a pointer. Here's how to use new. Always remember to delete your pointers. Now that you've learned that, here's a library to make your life easier."
Kevin Laity
+2  A: 

I think you are mixing a lot of different concerns, not all of them related to Boost specifically:

First, should programmers (or C++ novices specifically) be encouraged to use libraries, idioms, paradigms, languages or language features they don't understand?

  • No, of course not. Every programmer should understand the tools they use, especially in a language like C++. However, I don't see a lot of questions here on SO where people are encouraged to not understand the code they're using. When people say they want to do X in C++, I think it's find to say "Boost has an implementation of X which works, which is more than a homebrewed solution would do, so use that".

Of course if the question is "how does X work", the question can't be answered with "use Boost's implementation". But I really don't see the problem in recommending Boost for the former kind of questions.

I also don't see how it's even possible to use Boost without understanding what's going on under the hood. C++, with or without Boost, is not Java. Using Boost in no way protects you from the complexities of the language. You still have to worry about copy constructors, pointer arithmetics, templates and everything else that can blow up in your face.

This is nothing like what happened in Java. They designed a language that removed all the subtleties. Boost doesn't do that. Quite the contrary, it has pioneered new idioms and techniques in generic programming. Using Boost is not always simple.

About the availability of Boost, I think that's a non-issue. It is available on the platforms used in the vast majority of questions, and if they're not able to use Boost, the suggestion is still not harmful, just useless.

Further, most Boost libraries are header-only and don't require you to install the whole thing. If you only want smart pointers, simply include those headers and nothing else.

About FOSS, you have a point in some cases But I'd say this is a problem for less universal libraries that users do not have. But Boost is extremely common, and if people don't have it, they should get it, as it is applicable to pretty much any problem domain. And of course, the license is compatible with any FOSS project you care to mention. I'd rather work on a OSS project that used Boost to do the heavy lifting than one which reinvented its own (buggy and proprietary) wheels, with steep learning curves that could have been avoided.

So yeah, in some cases, recommending Boost is unhelpful. But I don't see how it can be harmful.

In any case, I don't see how it can be even half as harmful as teaching novices to roll their own. In C++, that's a recipe for disaster. It's the sole reason why C++ still has a reputation for being error-prone and produce buggy software. Because for far too long, people wrote everything from scratch themselves, distrusting the standard library, distrusting 3rd party code, distrusting everything that wasn't legal in C.

jalf
+2  A: 

We should encourage the use of standard canned libraries (and Boost is almost as standard as they get) whenever possible.

Some people seem to think that beginners should be taught the C side of C++ first, and then introduced to the higher-level stuff later. However, people tend to work as they're trained, so we're going to see a lot of production code written with badly managed raw pointers (well-managed raw pointers are awfully difficult sometimes), arrays (and the inevitable confusion between delete and delete []), and stuff like that. I've worked with code like that. I don't want to do it again any more than I have to.

Start beginners off with the way you want them writing code. This means teaching them about the STL containers and algorithms and some of the Boost libraries at first, so the first thing they think about when needing a group of things is a vector<>. Then teach them the lower-level constructs, so they'll know about them (or where to look them up) when they encounter them, or on the very rare occasions when they need to micro-optimize.

There's basically two types of programmers: the coders, who should be taught languages the way they should be writing them, and the enthusiast, who will learn the low-level stuff, including principles of operating systems, C, assembly code, and so on. Both are well served by learning the language they're going to use up front, while only the enthusiasts will be well served by learning from some arbitrary level of fundamentals.

David Thornley
+1  A: 

A good programmer will want to learn the inner workings at some point, but maybe not today. I might be missing something but isn't telling people to use shared pointers (and telling them to be aware of cycles) a good thing?

Making the user read a 100-page manual of different pointer types will only make them despise their current language. Also as Max Lybbert excellently pointed out: "Should Hello World include an implementation of the I/O subsystem?". Where does it end?

No one writes as bad code as one that despises their current language ("it's crap anyway"-mindset).

Daniel W
+1  A: 

Scoped and dynamic resource ownership are general basic neeeds and boost's implementation of'em is very good an highly recommended. I use them a lot and they work fine.