I have access to a third party library that does "good stuff." It issues status and progress messages to stdout. In a Console application I can see these messages just fine. In a Windows application they just go to the bit bucket.
Is there a fairly simple way to redirect stdout and stderr to a text control or other visible place. Ideally, this would not require any recompiles of the third party code. It would just intercept the steams at a low level. I'd like a solution where I just #include the header, call the initialization function and link the library as in...
#include "redirectStdFiles.h"
void function(args...)
{
TextControl* text = new TextControl(args...);
initializeRedirectLibrary(text, ...);
printf("Message that will show up in the TextControl\n");
std::cout << "Another message that also shows up in TextControl\n";
}
Even better would be if it used some interface that I could override so it is not tied to any particular GUI library.
class StdFilesRedirector
{
public:
writeStdout(std::string const& message) = 0;
writeStderr(std::string const& errorMessage) = 0;
readStdin(std::string &putReadStringHere) = 0;
};
Am I just dreaming? Or does anyone know of something that can do something like this?
Edit after two answers: I think using freopen to redirect the files is a good first step. For a complete solution there would need to be a new thread created to read the file and display the output. For debugging, doing a 'tail -f' in a cygwin shell window would be enough. For a more polished application... Which is what I want to write... there would be some extra work to create the thread, etc.