I'm using an object to start boost thread and it has some public member variables which I modify in the thread (in the () operator). How can I access the object's member variables from outside the thread?
I tried using a mutex (defined in the object's class) that is locked both in the operator() of the object and from outside, but it doesn't seem to work.
Here's the thread object code:
struct Mouse
{
int x, y;
string port;
boost::mutex mutex;
Mouse(const string& p) : port(p) { x = y = 0; }
Mouse(const Mouse& m) : mutex() { x = m.x; y = m.y; port = m.port; }
void operator()()
{
ifstream ifs;
ifs.open (port.c_str(), ios::binary );
if (!ifs.is_open())
{
cout << "Impossible d'ouvrir " << port.c_str() << "\n";
exit(0);
}
while (true) //modify x, y in infinit loop
{
char buf[3];
ifs.read(buf, 3);
unsigned char * msg = (unsigned char *) buf;
unsigned char xsign = (msg[0]>>4) & 1;
unsigned char ysign = (msg[0]>>5) & 1;
unsigned char always1 = (msg[0]>>3) & 1;
short dx = msg[1] - 256*xsign;
short dy = msg[2] - 256*ysign;
{
boost::mutex::scoped_lock lock(mutex);
x += abs(dx);
y += dy;
}
}
}
};
And this is where I try to access the x and y variables of the mouse:
{
boost::mutex::scoped_lock leftlock(leftMouse.mutex);
xLeft = leftMouse.x;
yLeft = leftMouse.y;
}
{
boost::mutex::scoped_lock rightlock(rightMouse.mutex);
xRight = rightMouse.x;
yRight = rightMouse.y;
}
cout << xRight << " " << yRight << endl; //this always prints 0 0