Does C++ provide a guarantee for the lifetime of a temporary variable that is created within a function call but not used as a parameter? Here's an example class:
class StringBuffer
{
public:
StringBuffer(std::string & str) : m_str(str)
{
m_buffer.push_back(0);
}
~StringBuffer()
{
m_str = &m_buffer[0];
}
char * Size(int maxlength)
{
m_buffer.resize(maxlength + 1, 0);
return &m_buffer[0];
}
private:
std::string & m_str;
std::vector<char> m_buffer;
};
And here's how you would use it:
// this is from a crusty old API that can't be changed
void GetString(char * str, int maxlength);
std::string mystring;
GetString(StringBuffer(mystring).Size(MAXLEN), MAXLEN);
When will the destructor for the temporary StringBuffer object get called? Is it:
- Before the call to GetString?
- After GetString returns?
- Compiler dependent?
I know that C++ guarantees that a local temporary variable will be valid as long as there's a reference to it - does this apply to parent objects when there's a reference to a member variable?
Thanks.