I have the following code:
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
NSUInteger touchCount = 0;
// Enumerates through all touch objects
for (UITouch *touchb in touches){
touchCount++;
}
// When multiple touches, report the number of touches.
if (touchCount > 1) {
lblStatustouch.text = [NSString stringWithFormat:@"Tracking %d touches", touchCount];
} else {
lblStatustouch.text = [NSString stringWithFormat:@"Tracking 1 touch", touchCount];
}
When I run it, it never detects more than one touch. Is there some setting that may prevent my app from taking multiple touches? Or am I missing something here?