Hi,
I wrote this code in Processing (www.processing.org) and was wondering how would one implement it using C++?
int i = 0;
void setup()
{
size(1000,1000);
}
void draw()
{
// frameRate(120);
PImage slice = get();
set(0,20,slice);
if( i % 2 == 0 ) fill(128); else fill(0);
i++;
rect(0,0,width,20);
}
As you can see this simply scrolls down rectangles of alternating colors as fast as possible. Can the C++ implementation be as short? OpenGL?