Hello,
I am trying to implement simple paint functionality in my iPhone app. I tried updating a bitmap with a bitmap brush, and I also tried this tutorial.
Both methods have the same problem, even though the code is almost totally different. It happens only on the device - the simulator works fine.
When I touch the screen and move my finger, the screen does not get updated. When I pause or lift my finger, then the screen gets updated. This is not a very good user experience!
I tried calling drawRect from touchesMoved directly, but found that the drawing context (which I retrieve using UIGraphicsGetCurrentContext) is invalid for many of the calls, so painting the screen myself for every touchesMoved doesn't work.
Any ideas?
Thanks for any help, this has been quite frustrating!
Henning