I'm doing a short project just to experiment writing without the use of nib files (personal interest only, don't plan on never using nibs!).
I have my app controller set up as NSApp's delegate. Under -(void)applicationDidFinishLaunching:(NSNotification *)aNotification, I attempt to initialize the interface.
AppController.h:
#import <Cocoa/Cocoa.h>
#import <QTKit/QTKit.h>
@interface AppController : NSObject {
NSWindow* mainWindow;
QTMovieView* movieView;
QTCaptureSession* mainSession;
QTCaptureMovieFileOutput* output;
QTCaptureDeviceInput* video;
QTCaptureDeviceInput* audio;
}
+ (void)initialize;
- (id)init;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification;
@end
Method in AppController.m
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
//Proceed to initialize the entire interface:
mainWindow = [[NSWindow alloc] initWithContentRect:NSMakeRect(500, 300, 700, 500)
styleMask:(NSTitledWindowMask|NSClosableWindowMask|
NSMiniaturizableWindowMask|NSResizableWindowMask)
backing:NSBackingStoreBuffered
defer:NO];
[mainWindow setTitle:@"Record a movie!"];
/*movieView = [[QTMovieView alloc] initWithFrame:NSMakeRect([[mainWindow contentView] bounds].origin.x + 5,
[[mainWindow contentView] bounds].origin.y + 30,
[[mainWindow contentView] bounds].size.width - 10,
[[mainWindow contentView] bounds].size.height - 35)];*/
[[mainWindow contentView] addSubview:movieView];
[mainWindow makeKeyAndOrderFront:NSApp];
}
The part commented out is the origin of the 1 error that doesn't appear in the text editor, only in the "build" panel:
<pre> ".objc_class_name_QTMovieView", referenced from:
literal-pointer@_OBJC@_cls_refs@QTMovieView in AppController.o
symbol(s) not found
collect2: Id returned 1 exit status
There seems to be a problem with alloc/init'ing an instance here. I can declare a new one just fine, i.e. QTMovieView *test; and nothing complains. I've also found that it does the same thing with all the other QT classes when I try to alloc/init them. However, I was able to alloc/init NSWindow just fine. The framework is in my project and as you can see in my .h file, I included QTKit.
Anyone know what's going on?