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8

Hi friends,

I need to add checkbox controls in my form. I know that there is no such a control like checkbox in IPhone SDK. How do I do this. Give me some ideas plz.

Thanks in advance!

+1  A: 

Sounds like you want a tableview, where cells have the UITableViewCellAccessoryTypeCheckmark.

Airsource Ltd
+4  A: 

Generally, you would use the UISwitch for checkbox-like functionality.

You could roll your own though by using an image control with two images (checked/unchecked) and switching the images when they touch the control/

Eric Petroelje
Could you elaborate on how to do the image switch? Thanks!
JWD
+3  A: 

If you're showing a group of options and the user can select one of them, use a tableview with a checkmark accessory and a different text color on the selected row.

If you have a single option, your best bet is to use a switch. If you can't or don't want to, use a button, setting the normal image to an empty box and the selected image to a checked box. You'll have to make those two images yourself or find stock graphics to use for them.

Brent Royal-Gordon
+3  A: 

I found this post, and a couple others, on this topic and dug into it a bit since I need checkboxes too. Have a look at my tutorial on how to create a simple checkbox in Interface Builder. There is source code in the form of a working Xcode project. Let me know how it goes!

+1  A: 
Adrian
A: 

I wanted to do this programmatically, and also solve the problem that the hit area was really too small. This is adapted from various sources, including Mike and Mike's commenter Agha.

In your header

@interface YourViewController : UIViewController {
    BOOL checkboxSelected;
    UIButton *checkboxButton;
}

@property BOOL checkboxSelected;;
@property (nonatomic, retain) UIButton *checkboxButton;

-(void)toggleButton:(id)sender;

And in your implementation

// put this in your viewDidLoad method. if you put it somewhere else, you'll probably have to change the self.view to something else
// create the checkbox. the width and height are larger than actual image, because we are creating the hit area which also covers the label
UIButton* checkBox = [[UIButton alloc] initWithFrame:CGRectMake(100, 60,120, 44)];  
[checkBox setImage:[UIImage imageNamed:@"checkbox.png"] forState:UIControlStateNormal];
// uncomment below to see the hit area
// [checkBox setBackgroundColor:[UIColor redColor]];
[checkBox addTarget:self action:@selector(toggleButton:) forControlEvents: UIControlEventTouchUpInside];
// make the button's image flush left, and then push the image 20px left
[checkBox setContentHorizontalAlignment:UIControlContentHorizontalAlignmentLeft];
[checkBox setImageEdgeInsets:UIEdgeInsetsMake(0.0, 20.0, 0.0, 0.0)];
[self.view addSubview:checkBox];

// add checkbox text text
UILabel *checkBoxLabel = [[UILabel alloc] initWithFrame:CGRectMake(140, 74,200, 16)];
[checkBoxLabel setFont:[UIFont boldSystemFontOfSize:14]];
[checkBoxLabel setTextColor:[UIColor whiteColor]];
[checkBoxLabel setBackgroundColor:[UIColor clearColor]];
[checkBoxLabel setText:@"Checkbox"];
[self.view addSubview:checkBox];

// release the buttons
[checkBox release];
[checkBoxLabel release];

And put this method in too:

- (void)toggleButton: (id) sender
{
    checkboxSelected = !checkboxSelected;
    UIButton* check = (UIButton*) sender;
    if (checkboxSelected == NO)
        [check setImage:[UIImage imageNamed:@"checkbox.png"] forState:UIControlStateNormal];
    else
        [check setImage:[UIImage imageNamed:@"checkbox-checked.png"] forState:UIControlStateNormal];

}
cannyboy
A: 

I like the idea of Adrian to use the characters rather than images. But I don't like the box, it need only the checkmark itself (@"\u2713"). I draw a box (a rounded box) programmatically and place an UILabel contains the checkmark inside it. This way of implementation makes it easy to use the custom view in any application without care about any dependent resource. You can also customize the color of the checkmark, the rounded box and the background with ease. Here's the complete code:

#import <UIKit/UIKit.h>

@class CheckBoxView;

@protocol CheckBoxViewDelegate
- (void) checkBoxValueChanged:(CheckBoxView *) cview;
@end

@interface CheckBoxView : UIView {
    UILabel *checkMark;
    bool isOn;
    UIColor *color;
    NSObject<CheckBoxViewDelegate> *delegate;
}
@property(readonly) bool isOn;
@property(assign) NSObject<CheckBoxViewDelegate> *delegate;

- (void) drawRoundedRect:(CGRect) rect inContext:(CGContextRef) context;
@end



#import "CheckBoxView.h"

#define SIZE 30.0
#define STROKE_WIDTH 2.0
#define ALPHA .6
#define RADIUS 5.0

@implementation CheckBoxView
@synthesize isOn, delegate;

- (id)initWithFrame:(CGRect)frame {
    if ((self = [super initWithFrame:CGRectMake(frame.origin.x, frame.origin.y, SIZE, SIZE)])) {
        // Initialization code
    }
    //UIColor *color = [UIColor blackColor];
    color = [[UIColor alloc] initWithWhite:.0 alpha:ALPHA];

    self.backgroundColor = [UIColor clearColor];
    checkMark = [[UILabel alloc] initWithFrame:CGRectMake(STROKE_WIDTH, STROKE_WIDTH, SIZE - 2 * STROKE_WIDTH, SIZE - 2*STROKE_WIDTH)];
    checkMark.font = [UIFont systemFontOfSize:25.];
    checkMark.text = @"\u2713";
    checkMark.backgroundColor = [UIColor clearColor];
    checkMark.textAlignment = UITextAlignmentCenter;
    //checkMark.textColor = [UIColor redColor];
    [self addSubview:checkMark];
    [checkMark setHidden:TRUE];
    isOn = FALSE;
    return self;
}


// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
    // Drawing code
    CGRect _rect = CGRectMake(STROKE_WIDTH, STROKE_WIDTH, SIZE - 2 * STROKE_WIDTH, SIZE - 2*STROKE_WIDTH);
    [self drawRoundedRect:_rect inContext:UIGraphicsGetCurrentContext()];
    [checkMark setHidden:!isOn];
}


- (void)dealloc {
    [checkMark release];
    [color release];
    [super dealloc];
}

- (void) drawRoundedRect:(CGRect) rect inContext:(CGContextRef) context{
    CGContextBeginPath(context);
    CGContextSetLineWidth(context, STROKE_WIDTH);
    CGContextSetStrokeColorWithColor(context, [color CGColor]);
    CGContextMoveToPoint(context, CGRectGetMinX(rect) + RADIUS, CGRectGetMinY(rect));
    CGContextAddArc(context, CGRectGetMaxX(rect) - RADIUS, CGRectGetMinY(rect) + RADIUS, RADIUS, 3 * M_PI / 2, 0, 0);
    CGContextAddArc(context, CGRectGetMaxX(rect) - RADIUS, CGRectGetMaxY(rect) - RADIUS, RADIUS, 0, M_PI / 2, 0);
    CGContextAddArc(context, CGRectGetMinX(rect) + RADIUS, CGRectGetMaxY(rect) - RADIUS, RADIUS, M_PI / 2, M_PI, 0);
    CGContextAddArc(context, CGRectGetMinX(rect) + RADIUS, CGRectGetMinY(rect) + RADIUS, RADIUS, M_PI, 3 * M_PI / 2, 0);
    CGContextClosePath(context);
    CGContextStrokePath(context);
}

#pragma mark Touch
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{
    UITouch *touch = [touches anyObject];
    CGPoint loc = [touch locationInView:self];
    if(CGRectContainsPoint(self.bounds, loc)){
        isOn = !isOn;
        //[self setNeedsDisplay];
        [checkMark setHidden:!isOn];
        if([delegate respondsToSelector:@selector(checkBoxValueChanged:)]){
            [delegate checkBoxValueChanged:self];
        }
    }
}
hiepnd
A: 

There is a good solution for this

http://www.mobisoftinfotech.com/blog/iphone/iphone-uibutton-tutorial-custom-checkboxes/

Sijo