As everyone* knows, the Visual C++ runtime marks uninitialized or just freed memory blocks with special non-zero markers. Is there any way to disable this behavior entirely without manually setting all uninitialized memory to zeros? It's causing havoc with my valid not null checks, since 0xFEEEFEEE != 0.
Hrm, perhaps I should explain a bit better. I create and initialize a variable (via new), and that all goes just fine. When I free it (via delete), it sets the pointer to 0xFEEEFEEE instead of NULL. When I insert a proper check for NULL, as all good programs that manage their own memory should, I come up with problems as 0xFEEEFEEE passes a NULL check without problems. Is there any good way, other than manually setting all pointers to NULL when deleting them, to detect when memory has already been freed? I would prefer to not use boost simply because I don't want the overhead, small though it may be, since that's the only thing I'd be using boost for.