I'm in the process of designing several classes that need to support operators !=
, >
, <=
, and >=
. These operators will be implemented in terms of operators ==
and <
.
At this stage, I need to make a choice between inheritance¹ and forcing my consumers to use std::rel_ops
² "manually".
[1] Inheritance (possible implementation):
template<class T> class RelationalOperatorsImpl
{
protected:
RelationalOperatorsImpl() {}
~RelationalOperatorsImpl() {}
friend bool operator!=(const T& lhs, const T& rhs) {return !(lhs == rhs);}
friend bool operator>(const T& lhs, const T& rhs) {return (rhs < lhs);}
friend bool operator<=(const T& lhs, const T& rhs) {return !(rhs < lhs);}
friend bool operator>=(const T& lhs, const T& rhs) {return !(lhs < rhs);}
};
template<typename T> class Foo : RelationalOperatorsImpl< Foo<T> >
{
public:
explicit Foo(const T& value) : m_Value(value) {}
friend bool operator==(const Foo& lhs, const Foo& rhs) {return (lhs.m_Value == rhs.m_Value);}
friend bool operator<(const Foo& lhs, const Foo& rhs) {return (lhs.m_Value < rhs.m_Value);}
private:
T m_Value;
};
[2] std::rel_ops
glue:
template<typename T> class Foo
{
public:
explicit Foo(const T& value) : m_Value(value) {}
friend bool operator==(const Foo& lhs, const Foo& rhs) {return (lhs.m_Value == rhs.m_Value);}
friend bool operator<(const Foo& lhs, const Foo& rhs) {return (lhs.m_Value < rhs.m_Value);}
private:
T m_Value;
};
void Consumer()
{
using namespace std::rel_ops;
//Operators !=, >, >=, and <= will be instantiated for Foo<T> (in this case) on demand.
}
I'm basically trying to avoid code repetition. Any thoughts as to which method "feels" better?