Hi
I am using SDL for an OpenGL application, running on Linux. My problem is that SDL is catching SIGINT and ignoring it. This is a pain because I am developing through a screen session, and I can't kill the running program with CTRL-C (the program the computer is running on is connected to a projector and has no input devices).
Is there a flag or something I can pass to SDL so that it does not capture SIGINT? I really just want the program to stop when it receives the signal (ie when I press ctrl-c).
Thanks Michael