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660

answers:

3

Hi

I am using SDL for an OpenGL application, running on Linux. My problem is that SDL is catching SIGINT and ignoring it. This is a pain because I am developing through a screen session, and I can't kill the running program with CTRL-C (the program the computer is running on is connected to a projector and has no input devices).

Is there a flag or something I can pass to SDL so that it does not capture SIGINT? I really just want the program to stop when it receives the signal (ie when I press ctrl-c).

Thanks Michael

+3  A: 

Passing the SDL_INIT_NOPARACHUTE initialisation flag to SDL_Init "Prevents SDL from catching fatal signals".


See: http://www.libsdl.org/cgi/docwiki.cgi/SDL_Init

Functastic
The NOPARACHUTE flag doesn't seem to catch SIGINT, only the fatal problems like segmentation faults, etc.
MichaelM
+3  A: 

I have found an answer:

The SDL_INIT_NOPARACHUTE flag will capture fatal signals so that SDL can clean up after itself. It works for things like SIGSEGV, but apparently SIGINT is not fatal enough.

My solution is to reset the signal handler to SIGINT after SDL has been initialised:

SDL_Init(SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE);
signal(SIGINT, SIG_DFL);

Thanks Cache for you input, it put me on the right track.

Michael

MichaelM
The correct way to solve this problem would be by listening to SDL_QUIT events as Steve S mentioned.
Grumbel
+4  A: 

Ctrl-C at the console generates an SDL_QUIT event. You can watch for this event using SDL_PollEvent or SDL_WaitEvent, and exit (cleanly) when it is detected.

Note that other actions can generate an SDL_QUIT event (e.g. attempting to close your main window via the window manager).

Steve S