http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2271.html
According to that article STL isn't suited for game-development. What are your thoughts about this ?
My current approach is this : use STL, if leads to performance problems exchange with homebrew container (or allocator) (didn't come to it yet, but I'm not doing a high-end 3d game ;) )