I've a situation like this:
class MyClass
{
private:
std::auto_ptr<MyOtherClass> obj;
public:
MyClass()
{
obj = auto_ptr<MyOtherClass>(new MyOtherClass());
}
void reassignMyOtherClass()
{
// ... do funny stuff
MyOtherClass new_other_class = new MyOtherClass();
// Here, I want to:
// 1) Delete the pointer object inside 'obj'
// 2) Re-assign the pointer object of 'obj' to 'new_other_class'
// so that 'obj' now manages 'new_other_class' instead of the
// object that just got deleted manually
}
};
Is there a way to achieve this? Will the following code do what I want?
void MyClass::reassignMyOtherClass()
{
// ... still, do more funny stuff (flashback humor :-)
MyOtherClass new_other_class = new MyOtherClass();
obj.reset(new_other_class);
}
Will the memory of new_other_class
be de-allocated in the default destructor of MyClass
?