I do exactly the same thing in my program.
In init:
self.turrets = [NSMutableArray array];
for (count = 0; count < kMaxTurrets; count++)
[self spawnTurret];
spawnTurret:
evTurret* aTurret = [[[evTurret alloc] init] autorelease];
CGImageRef theImage = [self turretContents];
aTurret.contents = theImage;
double imageHeight = CGImageGetHeight(theImage);
double imageWidth = CGImageGetWidth(theImage);
double turretSize = 0.06*(mapLayer.bounds.size.width + mapLayer.bounds.size.height)/2.0;
aTurret.bounds = CGRectMake(-turretSize*0.5, turretSize*0.5, turretSize*(imageWidth/imageHeight), turretSize);
aTurret.hidden = YES;
[mapLayer addSublayer:aTurret];
[self.turrets addObject:aTurret];
Basically, just I just repeatedly create CALayer objects. It's going to be faster than copying them, as this method only requires 1 CALayer call per property, as opposed to copying it which requires you to read the property and then additionally set it. I spawn about 500 objects using this method in about 0.02 seconds, so it's definitely fast. If you really needed more speed you could even cache the image file.