So I'm trying to build a small 3D engine as an exercise on VC++ 8.0. I have a MathLib static lib and a Render static lib that is being linked by my TestBed exe. Right now Render has two classes: Color and DXManager3D. Color includes my Vector.h from MathLib just fine, no problems.
The second I try to include Vector.h in DXManager3D it blows up on me, saying the symbol is defined twice, and the second definition is ignored (warning from lib). I thought maybe including it twice was causing this so as a test I removed Vector.h from Color.h and left it in DXManager3D.h - same problem. I have triple checked to make sure I have everything wrapped in ifndef to protect from this, so I am left scratching my head.
4>DXManager3D.obj : warning LNK4006: "public: __thiscall Math::Vector::Vector(void)" (??0Vector@Math@@QAE@XZ) already defined in Render.obj; second definition ignored
What really confuses me is that when I build the Render.lib separate from TestBed, which should not be linking anything as it is a static lib, right? I still get the multiple symbol definition warnings. If I instantiate a DXManager3D in main my warnings become errors.
5>Render.lib(DXManager3D.obj) : error LNK2005: "public: __thiscall Math::Vector::Vector(void)" (??0Vector@Math@@QAE@XZ) already defined in WinMain.obj
Yes, I have F1'd LNK4006 and LNK2005 and the solutions in the MSDN aren't working for me. Sorry if this question has been asked before, I couldn't find anything solid to help me out using the search feature.
Thanks!