My program does file loading and memcpy'ing in the background while the screen is meant to be updated interactively. The idea is to have async loading of files the program will soon need so that they are ready to be used when the main thread needs them. However, the loads/copies don't seem to happen in parallel with the main thread. The main thread pauses during the loading and will often wait for all loads (can be up to 8 at once) to finish before the next iteration of the main thread's main loop.
I'm using Win32, so I'm using _beginthread for creating the file-loading/copying thread.
The worker thread function:
void fileLoadThreadFunc(void *arglist)
{
while(true)
{
// s_mutex keeps the list from being updated by the main thread
s_mutex.lock(); // uses WaitForSingleObject INFINITE
// s_filesToLoad is a list added to from the main thread
while (s_filesToLoad.size() == 0)
{
s_mutex.unlock();
Sleep(10);
s_mutex.lock();
}
loadObj *obj = s_filesToLoad[0];
s_filesToLoad.erase(s_filesToLoad.begin());
s_mutex.unlock();
obj->loadFileAndMemcpy();
}
}
main thread startup:
_beginThread(fileLoadThreadFunc, 0, NULL);
code in a class that the main thread uses to "kick" the thread for loading a file:
// I used the commented code to see if main thread was ever blocking
// but the PRINT never printed, so it looks like it never was waiting on the worker
//while(!s_mutex.lock(false))
//{
// PRINT(L"blocked! ");
//}
s_mutex.lock();
s_filesToLoad.push_back(this);
s_mutex.unlock();
Some more notes based on comments:
- The loadFileAndMemcpy() function in the worker thread loads via Win32 ReadFile function - does this cause the main thread to block?
- I reduced the worker thread priority to either THREAD_PRIORITY_BELOW_NORMAL and THREAD_PRIORITY_LOWEST, and that helps a bit, but when I move the mouse around to see how slowly it moves while the worker thread is working, the mouse "jumps" a bit (without lowering the priority, it was MUCH worse).
- I am running on a Core 2 Duo, so I wouldn't expect to see any mouse lag at all.
- Mutex code doesn't seem to be an issue since the "blocked!" never printed in my test code above.
- I bumped the sleep up to 100ms, but even 1000ms doesn't seem to help as far as the mouse lag goes.
- Data being loaded is tiny - 20k .png images (but they are 2048x2048).. they are small size since this is just test data, one single color in the image, so real data will be much larger.