I am trying to write a head-to-head iPhone Air Hockey (like) game. When the user touches the screen I move the "puck" by placing the UIImageView center where the touch center is.
Also I move the puck (another UIImageView) using a timer. This method is slow and shaky. I know I can get performance out of OpenGL ES but I do not want it to get that involved if I can help it.
I would also like to take advantage of the animation engine for special effects and such. How can I manually move the paddles and puck to a timer and get better performance. Or do I just have to embrace OpenGL ES for this?