I'm using AVAudioPlayer to play sounds on a game. When the user locks the device, I pause the game (and send it to a resume view) and want all the sounds to stop playing.
However, since the resume view is the same I use when loading a saved game, that view triggers a sound using an AVAudioPlayer. When it does so with the screen locked, the sound is audible, even though I'm setting the audio session to kAudioSessionCategory_SoloAmbientSound.
Does anyone know how to stop all sounds even if AVAudioPlayer play
is called?
I tried calling this method:
AudioSessionSetActive(false)
but it didn't help.
Update: I'm currently setting the volume to 0.0 when the device is locked, however, I wanted to know if there was a built-in way via AudioSessions, etc.
Thank you