Hi,
Before asking you my question directly, I'm going to describe the nature of my prolem. I'm coding a 2D simulation using C++/OpenGL with the GLFW library. And I need to manage a lot of threads properly. In GLFW we have to call the function: thread = glfwCreateThread(ThreadFunc, NULL); (the first parameter is the function that'll execute the thread, and the second represents the parameters of this function). And glfwCreateThread, has to be called every time! (ie: in each cycle). This way of working, doesn't really help me, because it breaks the way i'm building my code because i need to create threads out of the main loop scope. So I'm creating a ThreadManager class, that'll have the following prototype :
class ThreadManager {
public:
ThreadManager();
void AddThread(void*, void GLFWCALL (*pt2Func)(void*));
void DeleteThread(void GLFWCALL (*pt2Func)(void*));
void ExecuteAllThreads();
private:
vector<void GLFWCALL (*pt2Func)(void*)> list_functions;
// some attributs
};
So for example, if I want to add a specific thread I'll just need to call AddThread with the specific parameters, and the specific function. And the goal is just to be able to call: ExecuteAllThreads(); inside the main loop scope. But for this i need to have something like:
void ExecuteAllThreads() {
vector<void GLFWCALL (*pt2Func)(void*)>::const_iterator iter_end = list_functions.end();
for(vector<void GLFWCALL (*pt2Func)(void*)>::const_iterator iter = list_functions.begin();
iter != iter_end; ++iter) {
thread = glfwCreateThread(&(iter*), param);
}
}
And inside AddThread, I'll just have to add the function referenced by the pt2Func to the vector : list_functions.
Alright, this is the general idea of what i want to do.. is it the right way to go ? You have a better idea ? How to do this, really ? (I mean the problem is the syntax, i'm not sure how to do this).
Thank you !