I'm trying to create a function:
template <typename T>
void doIt( T*& p )
{
if ( !p ) { return; }
T& ref = *p;
getClassName( ref );
}
where the behavior varies according to the type of p
passed in. In particular, the version of getClassName
called should depend upon the type of p
. In the following example, I can successfully call:
doIt<myClass1>( myClass1*& )
doIt<myClass1<int> >( myClass1*& )
doIt<myClass2>( myClass2*& )
doIt<myClass2<int> >( myClass2*& )
but it fails when I call:
doIt< std::vector<int, std::allocator<int> > >( std::vector<int, std::allocator<int>>*& )
with the error:
a.cxx: In function ‘void doIt(T*&) [with T = std::vector<int, std::allocator<int> >]’:
ba.cxx:87: instantiated from here
a.cxx:33: error: invalid initialization of reference of type ‘MyClass1&’ from expression of type ‘std::vector<int, std::allocator<int> >’
a.cxx:16: error: in passing argument 1 of ‘const char* getClassName(MyClass1&)’
(gcc 4.2.4).
If I move the declaration of:
template<typename T, typename A>
char const* getClassName( std::vector<T,A>& ) { printf("std::vector<T,A>\n"); return NULL; }
before doIt -- then it compiles. So,
- Why is it required that
getClassName( std::vector<T,A>& )
appears beforedoIt
but notgetClassName( MyClass2T<T>& )
- What can I do to make
doIt
independent ofstd::vector
? (I want to be able to placedoIt
in its own header and not have to know aboutstd::vector
, or any of the specializations, which will be user-defined).
.
#include <stdio.h>
#include <assert.h>
#include <vector>
//template<typename T>
//char const* getClassName( T& );
//template<typename T, typename A>
////char const* getClassName( std::vector<T,A>& ) { printf("std::vector<T,A>\n"); return NULL; }
#if 1
// --------- MyClass2
struct MyClass1
{};
char const* getClassName( MyClass1& ) { printf("MyClass1\n"); return NULL; }
// --------- MyClass1T
template< typename T>
struct MyClass1T
{};
template<typename T>
char const* getClassName( MyClass1T<T>& ) { printf("MyClass1T<T>\n"); return NULL; }
#endif
template <typename T>
void doIt( T*& p )
{
if ( !p ) { return; }
T& ref = *p;
getClassName( ref );
}
// --------- MyClass2
struct MyClass2
{};
// declared after doIt, OK.
char const* getClassName( MyClass2& ) { printf("MyClass2\n"); return NULL; }
// --------- MyClass2T
template< typename T>
struct MyClass2T
{};
// declared after doIt, OK.
template<typename T>
char const* getClassName( MyClass2T<T>& ) { printf("MyClass2T<T>\n"); return NULL; }
template<typename T, typename A>
char const* getClassName( std::vector<T,A>& ) { printf("std::vector<T,A>\n"); return NULL; }
void test()
{
#if 1
MyClass1 mc1;
MyClass1* mc1p = &mc1;
doIt( mc1p );
MyClass2 mc2;
MyClass2* mc2p = &mc2;
doIt( mc2p );
MyClass1T<int> mc1t;
MyClass1T<int>* mc1tp = &mc1t;
doIt( mc1tp );
MyClass2T<int> mc2t;
MyClass2T<int>* mc2tp = &mc2t;
doIt( mc2tp );
// Nested templates are OK.
MyClass2T<MyClass1> mc2t2;
MyClass2T<MyClass1>* mc2tp2 = &mc2t2;
doIt( mc2tp2 );
#endif
#if 1
std::vector<int> v;
std::vector<int>* vp = &v;
doIt( vp ); // FAIL!
#endif
}