Somewhere I was reading that - regarding low memory warnings and giving up an non-visible view with all it's subviews (= a whole nib, I think), you should do that:
-(void)dealloc {
[anView release], anView = nil;
[someImageView release], someImageView = nil;
[super dealloc];
}
rather than
-(void)dealloc {
[anView release];
[someImageView release];
[super dealloc];
}
What's the reason for grounding those pointers to nil (= "no object"), after I call release? Let me guess: Some other method could have -retain'ed the view for some reason (anyone any example for when this could happen?), then the didReceiveMemoryWarning thing happens, and you release a whole nib+view that's currently not visible (i.e. in a multiview-app). As soon as the user wants to see that view again, you would quickly load the nib again and then: It loads all views, connects the outlets, and BANG! Your other retain'ed view's are hanging now without any pointer somewhere lonely in the memory brick, causing a fat and deep memory leak until your app crashes.
Right/Wrong?