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242

answers:

2

Hello,

i was wondering how to trace a certain object in VC++6. It can be done by tracing the unique object ID with "Trace Points", in more recent versions of visual studio. I still haven't figured out how to do this in VC++ 6. Maybe you guys can point me in the right direction.

Thanks in advance!

Best regards,

zhengtonic

+1  A: 

click on object, go to break point and select trace point :)

A: 

In my spare time I continue work on my logging-package which will work with VC6. I switched it over to ETW several months back so the overhead is in the ballpark of 0.8-microsecond per trace statement.
This is of no use to you in the near term, but don't lose hope entirely.

pngaz